![]() We placed a large emphasis on the visualization aspect of the project. This gives us a way to understand the big picture and trends as a whole, rather than simple summary statistics. I was able to build several network-based models of IC with this data. obj fileįor the summer of 2018 I worked with Ali Erkan, Professor of Computer Science at Ithaca College, doing research on Ithaca's course enrollment data. This produces a pair of assembly files that can be linked in alongside an. The awesome music was composed by Adam Lastowka using (mostly changing swizzles into function calls). This let me copy and paste the world SDF with minimal tweaks Vec3, vec4, and a number of glsl builtins. Part of this process was defining a lightweight header file defining vec2, The physics is a very lightweight engine simulting spheres in a world defined by the same SDF thatĭefines the world's geometry. When appropriate, shadow rays and a reflection ray are also casted from the initial ray The rendering is done by raymarching through This shader uses a number of signed distanceįunctions (SDFs) to define the world and its geometry. All of the rendering takes place in aįragment shader. Omnibar was created almost entirely using C, C++, and GLSL.
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